Score sheet

Free online Phase 10 score sheet

September 15, 2026 ยท 4 min read

Quick answer

This is a free Phase 10 score sheet for two to six players. It does the one thing a sheet of paper cannot: every player gets their own phase counter, so nobody has to remember who is still stuck on the run of nine. Tick the box when somebody completes their phase, write down the points the others were left holding, and the sheet keeps the totals and calls the winner on Phase 10. Nothing is sent anywhere and nothing needs an account.

How many phases to win?

10
5
3
Phase 10 ยท 10 phases ยท rivalboard.app
Hand
Phase 1
Phase 1
Phase 1
Phase 1
Hand 1
Hand 2
Hand 3
Hand 4
Hand 5
Hand 6
Hand 7
Hand 8
Hand 9
Hand 10
Hand 11
Hand 12
Hand 13
Hand 14
Total
0
0
0
0

One row per hand. Tick the box for whoever completed their phase, and write down what each player was left holding: 5 for each card from 1 to 9, 10 for each 10, 11 or 12, 15 for a Skip and 25 for a Wild. Whoever goes out scores nothing that hand, so leave that box empty.

2โ€“6 players

An empty pad for the table: no scores, nothing on screen is cleared.

How to use this Phase 10 score card

There is nothing to install and nothing to sign up for. Four steps:

  • Add a column for each player and tap the names to change them.
  • At the end of a hand, tick the box next to anyone who completed their phase. The line under each name moves on by itself, so the phase everybody is working on is written on the sheet instead of being remembered.
  • Write the points each player was left holding in the same box. Whoever went out scores nothing, so leave that box empty: an empty box counts as zero, the same as a blank line on paper.
  • Add a hand whenever you run out of rows. The sheet calls the winner as soon as somebody ticks their tenth phase.

The sheet stays in this browser, so you can lock the phone while somebody deals and come back to the same totals and the same phases. Clearing it starts a new game.

Why a Phase 10 sheet has to record two things per hand

Every other card game on this site records one number per player per hand. Phase 10 records two, and the rules are explicit about why: "if you fail to make a Phase, you must try the same Phase again in the next hand. As a result, players may not all be working on the same Phase in the same hand."

That is the whole difficulty of scoring this game. The points are easy. Keeping track of who is on phase 4 and who is still on phase 3, five hands in, at half past eleven, is not, and it is what the argument at the end of the evening is always about.

So the box is a tick and not a number to type. You are not recording which phase somebody is on, you are recording that they made it, and the sheet counts the ticks and shows the phase each player is on next. That sum is the part people get wrong on paper.

The ten phases, in order

A set is cards of the same number. A run is cards in numerical order, in any colours. This is the standard order from the reference cards:

  • Phase 1: two sets of three.
  • Phase 2: one set of three and one run of four.
  • Phase 3: one set of four and one run of four.
  • Phase 4: one run of seven.
  • Phase 5: one run of eight.
  • Phase 6: one run of nine.
  • Phase 7: two sets of four.
  • Phase 8: seven cards of one colour.
  • Phase 9: one set of five and one set of two.
  • Phase 10: one set of five and one set of three.

They have to be completed in order, and you only move on if you made the one you were trying. That is the rule the tick on this sheet keeps track of.

Phase 10 scoring: what the cards left in your hand cost

Points in Phase 10 are a penalty, not a reward. When somebody goes out, everyone else counts what is still in their hand:

  • Cards 1 to 9: 5 points each.
  • Cards 10, 11 and 12: 10 points each.
  • Skip: 15 points.
  • Wild: 25 points.
  • The player who went out: nothing at all.

This is why the lowest total wins, and why this sheet highlights the lowest column rather than the highest. It is also why making your phase can still cost you the evening: going out is worth nothing if you were sitting on two Wilds when somebody else did it first, which is 50 points in one hand.

How a game of Phase 10 ends

The first player to complete Phase 10 wins, whatever the points say. The totals only decide it when more than one player finishes Phase 10 in the same hand: then the lowest score wins, and if those are level too, the rules have that pair replay Phase 10 on their own.

This sheet reads it in that order. A column that has ticked more phases is ahead of a column with fewer, whatever the two totals say, and the points separate players who got through the same number of phases. Backwards, it would crown the wrong player at most tables: the winner of a long game is very often not the one with the lowest score.

The shorter games the rules allow

The rules name three lengths, and the chips above the grid carry all of them:

  • All ten phases, which is the standard game and the one the sheet opens on.
  • The even phases only, so 2, 4, 6, 8 and 10. Set the sheet to five: the ticks count the phases completed, not their numbers.
  • A number of phases agreed before dealing. Three is the usual choice for a quick game, and any number works. Pick the nearest chip and stop when you get there.

There is a fourth variation in circulation that this sheet does not model on purpose: everybody advances one phase per hand whether they made it or not, over ten fixed hands. That turns the game into a plain points race, and if that is how your table plays, ignore the ticks and use the sheet as a running total.

Can I print a blank Phase 10 score sheet?

Yes (there are two buttons, because they are two different things. Print puts the grid on paper exactly as you see it, black on white and without the rest of the site: filled in, that is the record of the game. Print a blank sheet gives you an empty pad for the table instead) you choose how many hands, every row comes with its own box to tick, and the game you have open on screen is left untouched.

It is the same sheet either way, so there is nothing to choose between the screen and the paper. A printed pad is the one thing a phone in the middle of the table cannot be when six people are all reaching for the discard pile.

Frequently asked questions

Is this Phase 10 score sheet free?

Yes, completely, with no account and no sign-up. It comes from RivalBoard, a free shared leaderboard app for friend groups: the score sheet is yours to use whether or not you ever make an account.

How does the sheet know which phase I am on?

It counts your ticks. Tick the box in the hand where you completed your phase and the line under your name moves on to the next one, so the sheet always shows the phase you are working on now. Miss a phase and you tick nothing, so you stay where you are, which is exactly what the rules say happens.

What are the cards worth at the end of a hand?

5 points for each card from 1 to 9, 10 points for each 10, 11 or 12, 15 for a Skip and 25 for a Wild. The player who went out scores nothing. Low is good here: the points are what you were caught holding.

What happens if two players finish Phase 10 in the same hand?

The lower total wins. The sheet reads it in that order: phases first, then points between the players who completed the same number of phases. If those two are level on points as well, the rules have them replay Phase 10 against each other.

Is there a Phase 10 Excel template?

There are several, and they exist for one reason: a spreadsheet adds the columns up for you. This page does the adding, the phase counting and the tie-break, on a phone, with nothing to download and nothing to open. If you want a file rather than a page, use Print and save it as a PDF: it comes out as a clean pad with a box to tick on every row.

If I close the page, do I lose the scores?

No. The sheet is saved in your browser, so closing the tab, locking the phone or reloading the page brings back the same game, phases included. It is not uploaded anywhere, which also means it does not follow you to another device.

How do we keep track of who wins across game nights?

This sheet is one game at a time: clearing it starts the next. If what you want is the season rather than the evening, save the result to RivalBoard and your group gets a permanent leaderboard with win rates, streaks and head-to-head records.

Other free score sheets

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Keeping score across game nights, not just tonight

A score sheet answers one evening and then you clear it. If your group plays often enough that the interesting question is who wins the most, RivalBoard keeps that part: log the final totals and everyone in the group gets the same running leaderboard, with win rates, streaks and head-to-head records. Free, and friends without an account can still appear in the standings as guest players.

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